Memorial Dungeon Equipment
Memorial Dungeon equipment is broken up into four grades (Grade IV being the lowest, Grade I being the highest). The grades are as follows:
- Subjugation Equipment (Grade IV)
- Expedition Equipment (Grade III)
- Dispatching Equipment (Grade II)
- Conqueror Equipment (Grade I)
All Memorial Dungeon equipment can be worn by all classes, and each piece of equipment has one card slot.
Obtaining Memorial Dungeon equipment higher than Grade IV is done via crafting. To craft a higher grade you take the lower grade and combine with various materials to produce the higher grade piece. See Memorial Dungeon Equipment Crafting for more information.
There are also hard mode accessories that are obtained by crafting materials found through doing the Hard Mode of the Memorial Dungeons. These accessories are also described below.
Not discussed on this page are the lower headgear received from the Poring Village Memorial Dungeon. See that page for all that information.
Subjugation (Grade IV) Equipment
The lowest grade of Memorial Dungeon equipment. Your character must be at least base level 60 to wear this grade of equipment.
- Found In: Orc's Memory (Normal Mode)
- Weight: 20 · DEF: 12
- +7% Neutral resistance
- FLEE +10
- Found In: Orc's Memory (Normal Mode)
- Weight: 30 · DEF: 46
- Max HP +300, MaxSP +20, MDEF +5, DEF +20
- When wearing Subjugation Sash, Boots, & Ring:
ATK +15, MATK +15 - If total Set is refined higher than +17:
Increased ASPD (-3% after attack delay),
-5% variable casting
- Found In: Prontera Culvert (Normal Mode)
- Weight: 25 · DEF: 12
- +5% HP Recovery
- +3% SP Recovery
- Found In: Prontera Culvert (Normal Mode)
- Weight: 10 · DEF: 0
- STR +2
- INT +2
Expedition Equipment (Grade III)
The third grade of Memorial Dungeon equipment. Your character must be at least base level 70 to wear this grade of equipment.
- Crafted From: Subjugation Boots [1]
- Weight: 25 · DEF: 14
- +10% HP Recovery
- +7% SP Recovery
- When +3 or higher, VIT +1
- Crafted From: Subjugation Boots [1]
- Weight: 30 · DEF: 16
- +15% HP Recovery
- +5% SP Recovery
- When +3 or higher, AGI +1
- Crafted From: Subjugation Armor [1]
- Weight: 45 · DEF: 51
- Max HP +400, MaxSP +50, MDEF +5, DEF +30
- When wearing Expedition Muffler, Shoes, & Magic Ring:
MATK +20 - If total Set is refined higher than +21:
-5% variable & fixed casting
- Crafted From: Subjugation Armor [1]
- Weight: 50 · DEF: 56
- Max HP +500, MaxSP +30, MDEF +5, DEF +30
- When wearing Expedition Manteau, Boots, & Ring:
ATK +20 - If total Set is refined higher than +21:
Increased ASPD (-5% after attack delay),
-5% variable casting
- Crafted From: Subjugation Sash [1]
- Weight: 25 · DEF: 13
- +9% Neutral resistance
- FLEE +12
- When +3 or higher, +1% additional Neutral resistance
- Crafted From: Subjugation Sash [1]
- Weight: 30 · DEF: 14
- +8% Neutral resistance
- FLEE +15
- When +3 or higher, FLEE +3
- Crafted From: Subjugation Ring [1]
- Weight: 10 · DEF: 0
- INT +3
Dispatching Equipment (Grade II)
The second grade of Memorial Dungeon equipment. Your character must be at least base level 80 to wear this grade of equipment.
- Crafted From: Expedition Shoes [1]
- Weight: 35 · DEF: 16
- +12% HP Recovery
- +10% SP Recovery
- When +5 or higher, INT +2
- Crafted From: Expedition Shoes [1]
- Weight: 30 · DEF: 15
- +15% HP Recovery
- +7% SP Recovery
- When +5 or higher, +2% Heal effectiveness
- Crafted From: Expedition Boots [1]
- Weight: 40 · DEF: 18
- +15% HP Recovery
- +7% SP Recovery
- When +5 or higher, DEX +2
- Crafted From: Expedition Boots [1]
- Weight: 40 · DEF: 20
- +18% HP Recovery
- +5% SP Recovery
- When +5 or higher, STR +2
- Crafted From: Expedition Armor [1]
- Weight: 60 · DEF: 66
- STR +1, AGI +1, Max HP +700, MaxSP +50, MDEF +5, DEF +40
- When +5 or higher, DEF +15, MaxHP +100
- When wearing Dispatching Manteau, Greaves, & Ring:
ATK +25 - If total Set is refined higher than +25:
Increased ASPD (-7% after attack delay),
+2% CRIT damage,
-10% fixed casting
- Crafted From: Expedition Robe [1]
- Weight: 55 · DEF: 61
- INT +1, DEX +1, Max HP +500, MaxSP +70, MDEF +5, DEF +40
- When +5 or higher, DEF +10, MaxSP +20
- When wearing Dispatching Muffler, Shoes, & Magic Ring:
MATK +25 - If total Set is refined higher than +25:
MATK +2%,
-7% variable casting,
-10% fixed casting
- Crafted From: Expedition Robe [1]
- Weight: 50 · DEF: 59
- INT +1, VIT +1, Max HP +600, MaxSP +60, MDEF +5, DEF +40
- When +5 or higher, DEF +10, MaxHP +100
- When wearing Dispatching Cape, Magic Shoes, & Necklace:
MATK +25 - If total Set is refined higher than +25:
+2% HP Recovery,
-7% variable casting,
-10% fixed casting
- Crafted From: Expedition Armor [1]
- Weight: 60 · DEF: 63
- DEX +1, AGI +1, Max HP +500, MaxSP +60, MDEF +5, DEF +40
- When +5 or higher, DEF +15, MaxSP +20
- When wearing Dispatching Scouting Manteau, Boots, & Glove:
ATK +25 - If total Set is refined higher than +25:
Increased ASPD (-7% after attack delay),
+2% ranged physical damage,
-10% fixed casting
- Crafted From: Expedition Muffler [1]
- Weight: 30 · DEF: 13
- -5% variable casting
- FLEE +12
- When +5 or higher, +3% Neutral resistance
- Crafted From: Expedition Muffler [1]
- Weight: 35 · DEF: 14
- -3% variable casting
- FLEE +16
- When +5 or higher, -4% additional variable casting
- Crafted From: Expedition Manteau [1]
- Weight: 40 · DEF: 16
- Increased ASPD (-5% after attack delay)
- FLEE +15
- When +5 or higher, AGI +1
- Crafted From: Expedition Manteau [1]
- Weight: 40 · DEF: 15
- Increased ASPD (-3% after attack delay)
- FLEE +20
- When +5 or higher, additional increased ASPD (-2% after attack delay)
- Crafted From: Expedition Magic Ring [1]
- Weight: 0 · DEF: 0
- INT +3
- VIT +1
- Crafted From: Expedition Magic Ring [1]
- Weight: 10 · DEF: 0
- INT +3
- DEX +1
- Crafted From: Expedition Ring [1]
- Weight: 10 · DEF: 0
- DEX +3
- AGI +1
- Crafted From: Expedition Ring [1]
- Weight: 10 · DEF: 0
- STR +3
- AGI +1
Conqueror Equipment (Grade I)
The first and final grade of Memorial Dungeon equipment. Your character must be at least base level 90 to wear this grade of equipment.
- Crafted From: Dispatching Shoes [1]
- Weight: 45 · DEF: 18
- +15% HP Recovery
- +12% SP Recovery
- When +5 or higher, INT +2
- When +7 or higher, MATK +20
- Crafted From: Dispatching Magic Shoes [1]
- Weight: 40 · DEF: 17
- +17% HP Recovery
- +10% SP Recovery
- When +5 or higher, +2% Heal effectiveness
- When +7 or higher, +4% additional Heal effectiveness
- Crafted From: Dispatching Boots [1]
- Weight: 45 · DEF: 22
- +18% HP Recovery
- +9% SP Recovery
- When +5 or higher, DEX +2
- When +7 or higher, FLEE +20
- Crafted From: Dispatching Greaves [1]
- Weight: 50 · DEF: 24
- +20% HP Recovery
- +7% SP Recovery
- When +5 or higher, STR +2
- When +7 or higher, ATK +20
- Crafted From: Dispatching Chain Mail [1]
- Weight: 70 · DEF: 76
- STR +2, AGI +2, MaxHP +900, MaxSP +60, MDEF +5, DEF +50
- When +5 or higher, DEF +20, MaxHP +100
- When +7 or higher, additional AGI +2
- When wearing Conqueror Manteau, Greaves, & Ring:
ATK +30 - If total Set is refined higher than +27:
Increased ASPD (-10% after attack delay),
+4% CRIT damage,
-15% fixed casting
- Crafted From: Dispatching Robe [1]
- Weight: 65 · DEF: 66
- INT +2, DEX +2, MaxHP +600, MaxSP +90, MDEF +5, DEF +50
- When +5 or higher, DEF +15, MaxSP +20
- When +7 or higher, DEX +2
- When wearing Conqueror Muffler, Shoes, & Magic Ring:
MATK +30 - If total Set is refined higher than +27:
MATK +4%,
-10% variable casting,
-15% fixed casting
- Crafted From: Dispatching Garment [1]
- Weight: 60 · DEF: 65
- INT +2, VIT +2, MaxHP +800, MaxSP +70, MDEF +5, DEF +50
- When +5 or higher, DEF +15, MaxHP +100
- When +7 or higher, VIT +2
- When wearing Conqueror Cape, Magic Shoes, & Necklace:
MATK +30 - If total Set is refined higher than +27:
+4% Heal effectiveness,
-10% variable casting,
-15% fixed casting
- Crafted From: Dispatching Cloth [1]
- Weight: 65 · DEF: 71
- DEX +2, AGI +2, MaxHP +700, MaxSP +80, MDEF +5, DEF +50
- When +5 or higher, DEF +20, MaxSP +20
- When +7 or higher, DEX +2
- When wearing Conqueror Scouting Manteau, Boots, & Glove:
ATK +30 - If total Set is refined higher than +27:
Increased ASPD (-10% after attack delay),
+4% ranged physical damage,
-15% fixed casting
- Crafted From: Dispatching Cape [1]
- Weight: 40 · DEF: 15
- -7% variable casting
- FLEE +12
- When +5 or higher, +3% Neutral resistance
- When +7 or higher, +4% additional Neutral resistance
- Crafted From: Dispatching Muffler [1]
- Weight: 45 · DEF: 16
- -5% variable casting
- FLEE +16
- When +5 or higher, -4% additional variable casting
- When +7 or higher, -3% additional variable casting
- Crafted From: Dispatching Manteau [1]
- Weight: 50 · DEF: 20
- Increased ASPD (-7% after attack delay)
- FLEE +18
- When +5 or higher, AGI +1
- When +7 or higher, +4% CRIT damage
- Crafted From: Dispatching Scouting Manteau [1]
- Weight: 45 · DEF: 18
- Increased ASPD (-5% after attack delay)
- FLEE +25
- When +5 or higher, additional increased ASPD (-2% after attack delay)
- When +7 or higher, +3% ranged physical damage
- Crafted From: Dispatching Necklace [1]
- Weight: 0 · DEF: 0
- INT +3
- VIT +2
- Crafted From: Dispatching Magic Ring [1]
- Weight: 10 · DEF: 0
- INT +3
- DEX +2
- Crafted From: Dispatching Glove [1]
- Weight: 10 · DEF: 0
- DEX +3
- AGI +2
- Crafted From: Dispatching Ring [1]
- Weight: 10 · DEF: 0
- STR +3
- AGI +2
Hard Mode Accessories
These accessories are obtained by crafting materials found through doing the Hard Mode of the Memorial Dungeons. More information about the crafting recipes can be found in Memorial Dungeon Equipment Crafting.
- Equippable by all classes.
- Must be at least base level 50 to equip these accessories.
- These accessories are refinable and also are equipped on a specific side (left vs. right side).
- They all have a weight of 50, 3 DEF, and 1 slot.
- DEX +2, AGI +2
- When +7 or higher, additional DEX +2 & AGI +2.
- When +9 or higher, increases ASPD (-2% after attack delay) at every 25th base level.
- INT +2, VIT +2
- When +7 or higher, additional INT +2 & VIT +2.
- When +9 or higher, -2% variable casting at every 25th base level.
- INT +2, DEX +2
- When +7 or higher, additional INT +2 & DEX +2.
- When +9 or higher, +1% magic damage at every 20th base level.
- LUK +2, AGI +2
- When +7 or higher, additional LUK +2 & AGI +2.
- When +9 or higher, +1% CRIT damage at every 20th base level.
Source(s)
- [아이템] 메모리얼 던전 장비
- Ingame testing