Memorial Dungeon Equipment Enchanting
Memorial Dungeon equipment can be enchanted with both stats-based and job essence-based enchants. This page explains all about how the MD equipment can be enchanted.
Enchanting NPCs
- For enchanting Subjugation (Grade IV) equipment, see the Enchant Association Employee at prt_fild05 251, 193 (near Prontera Culvert Entrance).
- For enchanting Grades III - I equipment, see the Enchant Association Employee inside the building at prontera 50, 227.
→ 1st Job Enchant Employee, 2nd Job Enchant Employee, Ninja Enchant Employee *Added on 2018.06.27
General Info
- It costs 100,000 zeny to enchant a piece of equipment.
- The maximum number of enchants varies depending on the item.
- When resetting the enchants, 100,000 zeny or 1 Gel Star is consumed.
- When resetting with Zeny, there is a 30% chance the equipment will be destroyed.
- When resetting with Gel Star, there is a 0% chance the equipment will be destroyed.
- If you enchant Memorial Dungeon Armor that has been refined to +9, a random job essence enchant is given.
→ When using the Job Enchant Employee for a specific job group (1st, 2nd, Ninja), "you can enchant that job essence group with a certain probability." *Added on 2018.06.27 - The grade of the Memorial Dungeon Armor (IV - I) determines which slot the job essence enchant goes into.
- 4th Slot: Subjugation Armor, Expedition Armor & Robe
- 3rd Slot: Dispatching Chain Mail, Robe, Garment, & Cloth
- 2nd Slot: Conqueror Chain Mail, Robe, Garment & Cloth
List Of Slots Available For Enchantment
4th Slot
For +9 Expedition Armor & Robe, this slot can contain a job essence enchant.
- Expedition Shoes [1]
- Expedition Boots [1]
- Expedition Robe [1]
- Expedition Armor [1]
- Expedition Muffler [1]
- Expedition Manteau [1]
- Expedition Magic Ring [1]
- Expedition Ring [1]
3rd & 4th Slots
For +9 Dispatching Chain Mail, Robe, Garment, and Cloth, the 3rd slot can contain a job essence enchant.
- Dispatching Shoes [1]
- Dispatching Magic Shoes [1]
- Dispatching Boots [1]
- Dispatching Greaves [1]
- Dispatching Chain Mail [1]
- Dispatching Robe [1]
- Dispatching Garment [1]
- Dispatching Cloth [1]
- Dispatching Cape [1]
- Dispatching Muffler [1]
- Dispatching Manteau [1]
- Dispatching Scouting Manteau [1]
- Dispatching Necklace [1]
- Dispatching Glove [1]
- Dispatching Magic Ring [1]
- Dispatching Ring [1]
2nd, 3rd & 4th Slots
For +9 Conqueror Chain Mail, Robe, Garment, and Cloth, the 2nd slot can contain a job essence enchant.
- Conqueror Shoes [1]
- Conqueror Magic Shoes [1]
- Conqueror Boots [1]
- Conqueror Greaves [1]
- Conqueror Chain Mail [1]
- Conqueror Robe [1]
- Conqueror Garment [1]
- Conqueror Cloth [1]
- Conqueror Cape [1]
- Conqueror Muffler [1]
- Conqueror Manteau [1]
- Conqueror Scouting Manteau [1]
- Conqueror Necklace [1]
- Conqueror Glove [1]
- Conqueror Magic Ring [1]
- Conqueror Ring [1]
Enchant List (Subjugation -- Grade IV)
Class essence enchant is only possible when the Subjugation Armor is +9.
Common pool of enchants | ||
---|---|---|
FLEE +3 | AGI +1 | AGI +2 |
CRIT +1 | DEX +1 | DEX +2 |
DEF +15 | STR +1 | STR +2 |
MDEF +2 | INT +1 | INT +2 |
MaxHP +50 | VIT +1 | VIT +2 |
MaxHP +100 | LUK +1 | LUK +2 |
MaxHP +200 |
+9 Subjugation Armor & Robe pool of enchants | ||
---|---|---|
FLEE +3 | AGI +1 | AGI +2 |
CRIT +1 | DEX +1 | DEX +2 |
DEF +15 | STR +1 | STR +2 |
MDEF +2 | INT +1 | INT +2 |
MaxHP +50 | VIT +1 | VIT +2 |
MaxHP +100 | LUK +1 | LUK +2 |
MaxHP +200 | MaxHP +300 | MaxHP +400 |
Mage Essence Lv1 | Thief Essence Lv1 | Archer Essence Lv1 |
Swordsman Essence Lv1 | Merchant Essence Lv1 | Acolyte Essence Lv1 |
Enchant List (Expedition, Dispatching, Conquering)
Class essence enchant is only possible when the armor (Chain Mail, Robe, Garment & Cloth) is +9.
Common pool of enchants (same as above) | ||
---|---|---|
FLEE +3 | AGI +1 | AGI +2 |
CRIT +1 | DEX +1 | DEX +2 |
DEF +15 | STR +1 | STR +2 |
MDEF +2 | INT +1 | INT +2 |
MaxHP +50 | VIT +1 | VIT +2 |
MaxHP +100 | LUK +1 | LUK +2 |
MaxHP +200 |
+9 Expedition/Dispatching/Conqueror Armor pool of enchants | ||
---|---|---|
FLEE +3 | AGI +1 | AGI +2 |
CRIT +1 | DEX +1 | DEX +2 |
DEF +15 | STR +1 | STR +2 |
MDEF +2 | INT +1 | INT +2 |
MaxHP +50 | VIT +1 | VIT +2 |
MaxHP +100 | LUK +1 | LUK +2 |
MaxHP +200 | MaxHP +300 | MaxHP +400 |
Mage Essence Lv1 | Thief Essence Lv1 | Archer Essence Lv1 |
Swordsman Essence Lv1 | Merchant Essence Lv1 | Acolyte Essence Lv1 |
Mage Essence Lv2 | Thief Essence Lv2 | Archer Essence Lv2 |
Swordsman Essence Lv2 | Merchant Essence Lv2 | Acolyte Essence Lv2 |
Knight Essence Lv1 | Blacksmith Essence Lv1 | Assassin Essence Lv1 |
Wizard Essence Lv1 | Priest Essence Lv1 | Hunter Essence Lv1 |
Crusader Essence Lv1 | Alchemist Essence Lv1 | Rogue Essence Lv1 |
Sage Essence Lv1 | Monk Essence Lv1 | Ninja Essence Lv1 *Added 2018.05.23 |
Bard & Dancer Essence Lv1 *Added 2018.05.23 | ||
Knight Essence Lv2 | Blacksmith Essence Lv2 | Assassin Essence Lv2 |
Wizard Essence Lv2 | Priest Essence Lv2 | Hunter Essence Lv2 |
Crusader Essence Lv2 | Alchemist Essence Lv2 | Rogue Essence Lv2 |
Sage Essence Lv2 | Monk Essence Lv2 | Ninja Essence Lv2 *Added 2018.05.23 |
Bard & Dancer Essence Lv2 *Added 2018.05.23 |
In the 2018.06.27 update to this content new NPCs were added, as well as a bunch of new job essence enchants. Below you'll find the updated tables as displayed on the Ragnarok Zero update article.
1st Job Enchant Employee | ||
---|---|---|
Mage Essence Lv1 | Thief Essence Lv1 | Archer Essence Lv1 |
Swordsman Essence Lv1 | Merchant Essence Lv1 | Acolyte Essence Lv1 |
Mage Essence Lv2 | Thief Essence Lv2 | Archer Essence Lv2 |
Swordsman Essence Lv2 | Merchant Essence Lv2 | Acolyte Essence Lv2 |
2nd Job Enchant Employee | |||
---|---|---|---|
Knight Essence Lv1/2 | Knight Essence II Lv1/2 | Blacksmith Essence Lv1/2 | Blacksmith Essence II Lv1/2 |
Assassin Essence Lv1/2 | Assassin Essence II Lv1/2 | Wizard Essence Lv1/2 | Wizard Essence II Lv1/2 |
Priest Essence Lv1/2 | Priest Essence II Lv1/2 | Hunter Essence Lv1/2 | Hunter Essence II Lv1/2 |
Crusader Essence Lv1/2 | Crusader Essence II Lv1/2 | Alchemist Essence Lv1/2 | Alchemist Essence II Lv1/2 |
Rogue Essence Lv1/2 | Rogue Essence II Lv1/2 | Sage Essence Lv1/2 | Sage Essence II Lv1/2 |
Monk Essence Lv1/2 | Monk Essence II Lv1/2 | Bard & Dancer Essence Lv1/2 | Bard & Dancer Essence II Lv1/2 |
Ninja Enchant Employee | |
---|---|
Ninja Essence Lv1/2 | Ninja Essence II Lv1/2 |
Job Essence Descriptions
First Job Essences
- Increases [Cold Bolt], [Fire Bolt], and [Lightning Bolt] damage by 20%.
- For every 2 levels in [Fire Wall], -1% variable casting.
- Increases [Cold Bolt], [Fire Bolt], and [Lightning Bolt] damage by 20%.
- For every level in [Fire Wall], -1% variable casting.
- For every +2 armor refine, MaxSP +50.
- Decreases [Heal], [Increase Agility], and [Blessing] SP consumption by 15%.
- For every 2 levels in [Heal], +1% Heal amount.
- Decreases [Heal], [Increase Agility], and [Blessing] SP consumption by 15%.
- For every level in [Heal], +1% Heal amount.
- For every +2 armor refine, MaxHP +70, MaxSP +30.
- Decreases [Double Strafe] SP consumption by 5 SP.
- For every level in [Eagle Eye], +1% Bow damage.
- Decreases [Double Strafe] SP consumption by 5 SP.
- For every level in [Eagle Eye], +2% Bow damage.
- For every +2 armor refine, +5% [Arrow Shower] damage.
- Decreases [Magnum Break] SP consumption by 10 SP.
- For every 2 levels in [Bash], +1% ASPD.
- Decreases [Magnum Break] SP consumption by 10 SP.
- For every level in [Bash], +1% ASPD.
- For every +2 armor refine, +15% [Magnum Break] damage.
- When using [Steal], ATK +30 for 60 seconds.
- For every 2 levels in [Steal], +1% ASPD.
- When using [Steal], ATK +30 for 60 seconds.
- For every level in [Steal], +1% ASPD.
- For every +2 armor refine, FLEE +10.
- For every level in [Discount], ATK +2.
- For every 2 levels in [Overcharge], +1% ASPD.
- For every level in [Discount], ATK +2.
- For every level in [Overcharge], +1% ASPD.
- For every +2 armor refine, MaxHP +100.
Second Job Essences
- For every level of [Cavalry Mastery], CRI +3.
- Increases [Bowling Bash] damage by 20%.
- For every +1 armor refine, +1% ASPD.
- For every level of [Cavalry Mastery], CRIT +5.
- Increases [Bowling Bash] damage by 20%.
- When using [Two-Hand Quicken], +7% critical damage for 60 seconds.
- For every +1 armor refine, +1% ASPD.
- When using [Weapon Perfection], CRIT +10 for 60 seconds.
- For every level of [Maximize Power], CRIT +3.
- For every +1 armor refine, +1% ASPD.
- When using [Weapon Perfection], CRIT +10 for 60 seconds.
- For every level of [Maximize Power], CRIT +5.
- For every level of [Weaponry Research], +1% critical damage.
- For every +1 armor refine, +1% ASPD.
- For every level of [Grimtooth], CRIT +3.
- Increases [Sonic Blow] damage by 20%.
- For every +1 armor refine, +1% critical damage.
- For every level of [Grimtooth], CRIT +5.
- Increases [Sonic Blow] damage by 20%.
- When using [Sonic Blow], +7% ASPD for 60 seconds.
- For every +1 armor refine, +1% critical damage.
- For every level of [Heaven's Drive], -3% variable cast time.
- Increases [Meteor Storm], [Lord of Vermilion], and [Storm Gust] damage by 20%.
- For every +2 armor refine, +1% MATK.
- For every level of [Heaven's Drive], -5% variable cast time.
- Increases [Meteor Storm], [Lord of Vermilion], and [Storm Gust] damage by 20%.
- When using [Quagmire], FLEE +30 for 60 seconds.
- For every +2 armor refine, +1% MATK.
- For every level of [Magnificat], -3% variable cast time.
Increases [Heal] amount by 10%.*Removed 2018.06.27- Increases [Magnus Exorsismus] damage by 20%. *Added 2018.06.27
- For every +2 armor refine, +5% [Magnus Exorsismus] damage.
- For every level of [Magnificat], -5% variable cast time.
Increases [Heal] amount by 10%.*Removed 2018.06.27- Increases [Magnus Exorsismus] damage by 20%. *Added 2018.06.27
- When using [Gloria],
-5% after skill delay for 60 seconds.MATK +7% and +15% increased Heal for 60 seconds. *Changed 2018.06.27 - For every +2 armor refine, +5% [Magnus Exorsismus] damage.
For every level of [Blitz Beat], +5% Bow damage.*Removed 2018.06.27- For every 2 levels of [Blitz Beat], +1% ASPD. *Added 2018.06.27
- Increases [Blitz Beat] damage by 40%.
- For every +1 armor refine,
+1% ASPDLUK +1 *Updated 2018.06.27.
For every level of [Blitz Beat], +5% Bow damage.*Removed 2018.06.27- For every 2 levels of [Blitz Beat], +1% ASPD. *Added 2018.06.27
- Increases [Blitz Beat] damage by 40%.
- When using [Improved Concentration],
+10% Bow damageincreases [Blitz Beat] damage by an additional 40% for 60 seconds. *Updated 2018.06.27 - For every +1 armor refine,
+1% ASPDLUK +1 *Updated 2018.06.27.
- For every level of [Faith], ATK +3.
- Increases [Holy Cross] damage by 15%.
- For every +2 armor refine, MaxHP +100.
- For every level of [Faith], ATK +5.
- Increases [Holy Cross] damage by 15%.
- When using [Auto Guard], DEF +80 for 60 seconds.
- For every +2 armor refine, MaxHP +100.
- For every level of [Potion Research], ATK +3.
- ASPD +10%.
- For every +2 armor refine, CRIT +5.
- For every level of [Potion Research], ATK +5.
- ASPD +10%.
- When using [Potion Pitcher], LUK +7, DEX +7, INT +7, and adds a chance to drop Glistening Coat and Plant Bottle when killing monsters*Added 2018.06.27 for 60 seconds.
- For every +2 armor refine, CRIT +5.
- For every level of [Plagiarism], ATK +3.
- Increases [Raid] damage by 20%.
- For every +1 armor refine, +1% ASPD.
- For every level of [Plagiarism], ATK +5.
- Increases [Raid] damage by 20%.
- When using [Hide], decreases [Raid] SP consumption by 15% for 60 seconds.
- For every +1 armor refine, +1% ASPD.
- For every level of [Auto Spell], MATK +3.
- Increases [Heaven's Drive] and [Earth Spike]*Added 2018.06.27 damage by 20%.
- For every +1 armor refine, +1% ASPD.
- For every level of [Auto Spell], MATK +5.
- Increases [Heaven's Drive] and [Earth Spike]*Added 2018.06.27 damage by 20%.
- When using [Auto Spell], ASPD +1 and +15% Earth magic damage*Added 2018.06.27 for 60 seconds.
- For every +1 armor refine, +1% ASPD.
- For every level of [Demon Bane], ATK +3.
- Increases [Chain Combo] damage by 20%.
- For every +2 armor refine, +5% [Combo Finish] damage.
- For every level of [Demon Bane], ATK +5.
- Increases [Chain Combo] damage by 20%.
- When [Explosion Spirits] is used, for 60 seconds [Call Spirits] is activated with a high probability during normal melee physical attacks.
- For every +2 armor refine, +5% [Combo Finish] damage.
- For every level of [Dancing / Musical Lesson],
ATK +3[Adaptation to Circumstances] skill cooldown reduced by 1 times the skill level.*Updated 2018.06.27 Increases [Double Strafe] damage by 20%*Removed 2018.06.27.- [Adaptation to Circumstances] skill cooldown reduced by 60 seconds. *Added 2018.06.27
- For every +2 armor refine, MaxSP +30.
- *Essence Added 2018.05.23
- For every level of [Dancing / Musical Lesson],
ATK +3[Adaptation to Circumstances] skill cooldown reduced by 3 times the skill level.*Updated 2018.06.27 Increases [Double Strafe] damage by 20%*Removed 2018.06.27.- [Adaptation to Circumstances] skill cooldown reduced by 60 seconds. *Added 2018.06.27
- When using [Service For You] or [A Poem of Bragi], +50% natural SP recovery for 60 seconds.
- For every +2 armor refine, MaxSP +30.
- *Essence Added 2018.05.23
- For every level of
[Haze Slasher][Dagger Throwing Practice]*Updated 2018.06.27, ATK +3. - Increases
[Haze Slasher][Shadow Slash] & [Throw Huuma Shuriken]*Updated 2018.06.27 damage by 20%. - For every +2 armor refine, MaxHP +100, HIT +5*Updated 2018.06.27.
- *Essence Added 2018.05.23
- For every level of
[Haze Slasher][Dagger Throwing Practice]*Updated 2018.06.27, ATK +5. - Increases
[Haze Slasher][Shadow Slash] & [Throw Huuma Shuriken]*Updated 2018.06.27 damage by 20%. - When using [Ninja Aura], increases [Shadow Slash] & [Throw Huuma Shuriken]*Added 2018.06.27 damage by an additional 20% for 60 seconds.
- For every +2 armor refine, MaxHP +100, HIT +5*Updated 2018.06.27.
- *Essence Added 2018.05.23
The below enchants were added in the 2018.06.27 update.
- For every 1 level in [Spear Mastery], HIT +1.
- Increases [Pierce] damage by 20%.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Spear Mastery], HIT +2.
- Increases [Pierce] damage by 20%.
- When using [Pierce], increases [Brandish Spear] damage by 40% for 60 seconds.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Skin Tempering], LUK +1.
- DEX +10.
- For every +2 armor refine, LUK +1.
- For every 1 level in [Skin Tempering], LUK +2.
- DEX +10.
- When using [Adrenaline Rush], DEX & LUK +10 for 60 seconds.
- For every +2 armor refine, LUK +1.
- For every 1 level in [Left Hand Mastery], FLEE +3.
- Increases [Venom Splasher] damage by 20%.
- For every +2 armor refine, -3% Variable Cast Time.
- For every 1 level in [Left Hand Mastery], FLEE +5.
- Increases [Venom Splasher] damage by 20%.
- When using [Cloaking], increases [Venom Splasher] damage by an additional 20% for 60 seconds.
- For every +2 armor refine, -3% Variable Cast Time.
- For every 1 level in [Lord of Vermilion], -2% Variable Cast Time.
- Increases [Jupitel Thunder] damage by 20%.
- For every +2 armor refine, MATK +2.
- For every 1 level in [Lord of Vermilion], -3% Variable Cast Time.
- Increases [Jupitel Thunder] damage by 20%.
- When using [Frost Nova], increases [Jupitel Thunder] damage by 20% for 60 seconds.
- For every +2 armor refine, MATK +2.
- For every 1 level in [Mace Mastery], ATK +3.
- Increases critical damage by 15%.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Mace Mastery], ATK +5.
- Increases critical damage by 15%.
- After using [Status Recovery], activates [Bash] level 10 with a high probability during normal melee physical attacks for 60 seconds.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Beast Bane], ATK +3.
- Increases [Double Strafe] damage by 20%.
- For every +2 armor refine, +3% bow damage.
- For every 1 level in [Beast Bane], ATK +5.
- Increases [Double Strafe] damage by 20%.
- When using [Detect], increases [Double Strafe] damage by an additional 20% for 60 seconds.
- For every +2 armor refine, +3% bow damage.
- For every 1 level in [Ninja Mastery], MATK +3.
- Increases [Exploding Dragon], [Snow Flake Drift], and [First Wind] damage by 20%.
- For every +2 armor refine, -5% Variable Cast Time for [Flaming Petals], [Freezing Spear], and [Wind Blade].
- For every 1 level in [Ninja Mastery], MATK +5.
- Increases [Exploding Dragon], [Snow Flake Drift], and [First Wind] damage by 20%.
- After using [Cicada Skin Shed], +20% additional increase in damage for [Exploding Dragon], [Snow Flake Drift], and [First Wind] for 60 seconds.
- For every +2 armor refine, -5% Variable Cast Time for [Flaming Petals], [Freezing Spear], and [Wind Blade].
- For every 1 level in [Faith], MATK +3.
- Increases [Grand Cross] damage by 20%.
- For every +2 armor refine, MATK +2.
- For every 1 level in [Faith], MATK +5.
- Increases [Grand Cross] damage by 20%.
- When using [Endure], the amount of healing received increases by 15% for 60 seconds.
- For every +2 armor refine, MATK +2.
- For every 1 level in [Pharmacy], ATK +3.
- Increases [Mammonite] damage by 100%.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Pharmacy], ATK +3.
- Increases [Mammonite] damage by 100%.
- After using [Potion Pitcher], has a high chance to activate [Bash] level 10 during normal melee physical attacks for 60 seconds.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Snatcher], HIT +1.
- Increases [Back Stab] damage by 20%.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Snatcher], HIT +2.
- Increases [Back Stab] damage by 20%.
- When using [Envenom], +20% additional [Back Stab] damage for 60 seconds.
- For every +2 armor refine, ATK +2.
- For every 1 level in [Advanced Book], MATK +3.
- Increases [Fire Bolt], [Cold Bolt], and [Lightning Bolt] damage by 20%.
- For every +2 armor refine, MATK +2.
- For every 1 level in [Advanced Book], MATK +5.
- Increases [Fire Bolt], [Cold Bolt], and [Lightning Bolt] damage by 20%.
- After using [Earth Spike], increases [Fire Bolt], [Cold Bolt], and [Lightning Bolt] damage by an additional 20% for 60 seconds.
- For every +2 armor refine, MATK +2.
- For every 1 level in [Demon Bane], -3% Variable Cast Time of [Investigate].
- Increases [Investigate] damage by 20%.
- For every +2 armor refine, +5% [Investigate] damage.
- For every 1 level in [Demon Bane], -5% Variable Cast Time of [Investigate].
- Increases [Investigate] damage by 20%.
- After using [Blessing], when using [Investigate] has a high chance of activating [Call Spirits] for 60 seconds.
- For every +2 armor refine, +5% [Investigate] damage.
- For every 1 level in [Dancing Lessons] or [Musical Lessons], ATK +3.
- Increases [Throw Arrow] or [Musical Strike] damage by 20%.
- For every +2 armor refine, +1% ranged weapon physical damage.
- For every 1 level in [Dancing Lessons] or [Musical Lessons], ATK +5.
- Increases [Throw Arrow] or [Musical Strike] damage by 20%.
- After using [Encore], increases [Throw Arrow] or [Musical Strike] damage by an additional 20% for 60 seconds.
- For every +2 armor refine, +1% ranged weapon physical damage.
Ragnarok Zero Changelogs
The information for this piece of content changed over time on Ragnarok Zero. When possible, this section links to the different versions of the original source article on the Ragnarok Zero website.